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| Interface
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| Click on the chip denomination at the bottom of the screen that you wish to bet. It is possible to change chip denominations mid-bet. |
| After selecting the chip denomination, place your bets on the Craps table by clicking on a bet field. Each time the Player clicks on a bet field, that amount will be added to the current bet until the table limit is reached. |
| When satisfied with the bet, click "ROLL" to begin the game. |
| The final amount of the bet will appear in the "BET VALUE" window. |
| To change the amount wagered, click on "CANCEL ALL" to clear all bets and start over. |
| To remove the last bet made, click on "CANCEL LAST BET". An unlimited number of previous bets wagered (in betting order) can be canceled. |
| Some craps bets can be removed before they win or lose (see the rules). Drag any of these bets off of their original position in order to remove them from the table. The "place" bets, for example, can be removed before they win or lose. These bets remain on the table even when they win, so the player must drag to remove them. |
| The results of the roll will be displayed here. |
You
can obtain additional coins by clicking on the
icon located at the top right of the game interface. |
| You
can access the help screen by clicking on the "HELP" button
located on the upper left side of the game interface.
If you already have a game in progress, just close this window to continue. |
| You
may exit a game by clicking on the "EXIT" icon located at
the bottom left of the game interface.
If you already have a game in progress, just close this window to continue. |
| Good Luck! |
Click Here To Play |
| Rules There are many types of bets available in Craps. Once all bets have been placed on the playing surface, click "ROLL" to roll the dice. Bets may be placed at any time until the ROLL button is selected. Bet types and their payoffs are as follows: PASS LINE BETS: This is the most common Craps bet. If the very first roll of a new game (the Come Out roll) is a 7 or 11, the bet wins. If the Come Out roll is a 2, 3 or 12, the bet loses. If the Come Out roll is any other number, this number becomes the POINT. The Player must continue rolling the dice until he or she either rolls the POINT and the bet wins or a 7 is rolled and the bet loses. This bet is only available before the Come Out roll and cannot be removed in the middle of a game cycle. This bet pays 1 to 1. DON'T PASS BAR 12 BETS: This is almost the opposite of a Pass Line bet. If the Come Out roll is a 7 or 11, the bet loses. If the Come Out roll is a 2 or 3 the bet wins, and if it is a 12 the bet ties. If, after establishing the POINT, the Player rolls the POINT, the bet loses. If the Player rolls a 7 before the POINT, the bet wins. This bet is only available before the Come Out roll and cannot be removed in the middle of a game cycle. This bet pays 1 to 1. PASS LINE ODDS: Once a Pass Line bet is made and a POINT established, the Player may place a Pass Line Odds bet. This bet wins if the Pass Line bet wins. GalaxiWorld allows for Double Odds, meaning a maximum of double the original Pass Line bet may be wagered (up to 400 if the maximum Pass Line bet was wagered). This bet is only available after a POINT is established and can be removed at any time. The payout varies depending on the POINT value. If the POINT is 4 or 10, the payout is 2 to 1. If the POINT is 5 or 9, the payout is 3 to 2. If the POINT is 6 or 8, the payout is 6 to 5. DON'T PASS ODDS: This is the opposite of a Pass Line Odds bet. This bet wins if the Don't Pass bet wins. The payout varies depending on the POINT value. If the POINT is 4 or 10, the payout is 1 to 2. If the POINT is 5 or 9, the payout is 2 to 3. If the POINT is 6 or 8, the payout is 5 to 6. COME BETS: This is the same as the Pass Line bet except that it is made during the game after a POINT is established. It plays and pays exactly the same as the Pass Line bet. If a number other than 2, 3, 12 (losing bets) or 7, 11 (winning bets) is rolled, a Come POINT is established. The bet is then moved to the numbered section above the Come area on the table. This bet is only available after a POINT is established and cannot be removed in the middle of a game cycle. Also, even if the Player rolls the original Pass Line POINT, the Come bet remains on the table until either the Come POINT or a 7 is rolled. This bet pays 1 to 1. DON'T COME BAR 12 BETS: This is almost the opposite of a Come bet. A first roll of 7 or 11 loses, 2 or 3 wins and 12 is a standoff. This bet pays 1 to 1. COME ODDS: These are the same as Pass Line odds except that they win when the come point is rolled (instead of the point). If the Come POINT is 4 or 10, the payout is 2 to 1. If the Come POINT is 5 or 9, the payout is 2 to 3. If the Come POINT is 6 or 8, the payout is 5 to 6. DON'T COME ODDS: These are the opposite of Come odds. This bet wins when a seven is rolled before the come point. If the Come POINT is 4 or 10, the payout is 1 to 2. If the Come POINT is 5 or 9, the payout is 2 to 3. If the Come POINT is 6 or 8, the payout is 5 to 6. HARDWAY BETS: The Player may wager that double 2s, 3s, 4s or 5s will be rolled. The bet loses if either a 7 is rolled or if a 2, 3, 4 or 5 is rolled without being a double. For example: If a bet is placed on double 4s and the Player rolls an 8 made up of a 5 and a 3, the bet loses. Double 2s and 5s pay 7 to 1. Double 3s and 4s pay 9 to 1. PLACE BETS: After a POINT is established, the Player may place a bet on number 4, 5, 6, 8, 9 or 10. If the Player rolls this number before rolling a 7, the bet wins. This bet can be removed any time during the game cycle, and remains on the table even when it wins. The payout varies depending on the number bet. A 4 or 10 pays 9 to 5. A 5 or 9 pays 7 to 5. A 6 or 8 pays 7 to 6. ONE ROLL BETS: The Player may bet that the next roll will be either a 2, 3, 11 or 12. This bet loses if any number other than the one wagered on is rolled. This bet pays 15 to 1 for 3 or 11 and 30 to 1 for 2 or 12. FIELD BETS: The Player wins this bet if the very next roll results in a 2, 3, 4, 9, 10, 11 or 12. The bet loses if any other number is rolled. This bet pays 1 to 1 if a 3, 4, 9, 10 or 11 is rolled. It pays 2 to 1 if a 2 is rolled and 3 to 1 if a 12 is rolled. ANY CRAPS: This bet wins if the Player rolls a 2, 3 or 12 on the next roll. This bet pays 7 to 1. ANY SEVEN: The Player wins this bet if the very next roll is a 7 and loses otherwise. This bet pays 4 to 1. HORN BETS: The Horn bet is the equivalent of betting on each of the One Roll bet squares (2, 3, 11 and 12). If one of these numbers is rolled, the payout is calculated at 1/4th the amount bet. For example: If the Player has a 40.00 bet on the Horn bet and rolls 11, which pays 15 to 1, the Player is paid 160.00.
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